Personally, I think Bloober should have probably picked one or two of these plot ideas, dropped the others, and shortened the final level accordingly. This is a really cool idea that is understated by the game, and probably sadly missed by many players.
Unless you figured out how to get a "good" ending (which is mostly relegated to repeat playthroughs), then the game (and the witch) succeeded at conditioning you to follow her commands. The real twist is that the game (and by extension, the Blair Witch) has been trying to manipulate you all along.
None of these are the actual twist of the game. And the fact that it's just too much happening says nothing about how unfortunately pessimistic and nihilistic the game is regarding mental health. So Ellis may retroactively be the kidnapper and killer all along?Īll this in a four-or-six-hour game. That just comes out of nowhere, and the entire "dead ex-wife" thing is a complete red herring.Īnd if all that weren't enough, the time and space-bending properties of the cam-corder suggest throughout most of the game that Carver may in fact be a version of Ellis from the future.
Oh, and Carver may in fact be Ellis' future self.Īt the very end of the game, it turns out that the face of a dying woman we keep seeing is not in fact Jess', but rather a pregnant Muslim woman who Ellis kills while trying to escape the ambush.